According to research, teaching has become challenging when faced with increasingly apathetic students. What does this mean? Traditional teaching methods are no longer effective and fail to engage today’s students.
Educators have identified a need for refining teaching methods and are looking for alternatives. We are seeing an increasing number of schools that want to put a device in the hands of every student, opening the door to a whole other world of teaching and learning. Similarly, colleges and universities are exploring immersive technology to develop skills in young people.
One alternative method of teaching is gamified learning. Gamification refers to incorporating game elements into non-game contexts. It offers several advantages over traditional learning methods, including:
- Heightened learner motivation
- Enhanced knowledge retention
- Increased engagement through social features like badges, points or leaderboards
Gamification can be beneficial because games instil lifelong skills such as:
- Problem-solving
- Critical thinking
- Social awareness
- Cooperation
- Collaboration
Games also motivate students, increase interest in certain subjects, reduce the rate of attrition among learners, improve grades and enhance their cognitive abilities.
Examples of gamified learning that you can bring into the classroom:
- Campus-XR – experiential learning through virtual reality, with abundant AI content for personalised learning. Read more here.
- Bodyswaps – AI-powered soft skills training. Find out more here.
- VictoryXR – VR simulations, 3D spatial learning and virtual campuses. Find out more here.
- Kahoot!- interactive classroom quizzes and polls. Visit their site here.
- Classcraft – immersive learning experiences that support teachers in responding to students’ needs in real time. Visit site here.
- Credly –an open-source badge making tool to create badges for tasks in your lessons, with the ability to distribute badges to students. Read more here.
- Prodigy – RPG-style gameplay, allowing students to embark on quests while solving math problems. Read more here.
- Meta CTA – We’re passionate about empowering institutions to deliver the very best teaching and learning experiences for students. Get in touch to discuss how we can help you. Email info@academia.co.uk or click here to discover Meta.
In conclusion, gamification learning is enhancing how educators engage with and develop the skills of students. What will you bring into the classroom?
We’re passionate about empowering institutions to deliver the very best teaching and learning experiences for students. Get in touch to discuss how we can help you. Email info@academia.co.uk